![]() ![]() The story just… isn’t as good.Ī lot of this, I think, is down to the structure of the game. But it also comes at something of a cost - and it’s in an area that might disappoint fans of the last major title in the series, mega-hit Fire Emblem: Three Houses. It’s good strategy RPG stuff, and a powerful dose of nostalgia. Each Emblem has some truly powerful abilities, though how often they can be used is limited - which means you have an interesting strategic quandary in terms of when to use them, and also who each ring should be equipped to. Yes, it’s exciting to see people like Marth, Ike, Lyn, or even Lucina again - but it’s also just as thrilling to experiment with how to deploy their abilities on the battlefield - and through who. Nostalgia can often be a bit of a conceptual meringue in a series this old, but here it has been put to good use. To see this content please enable targeting cookies. If it looks like Fire Emblem and sounds like Fire Emblem. Engage is keen to flex its SRPG muscles, however. ![]() ![]() ![]() Other recent Fire Emblem games have differentiated themselves through systems outside of combat. More than that, however, it actually gives this Fire Emblem something really unique and outstanding in the pantheon of the series within its combat system. The 12 launch emblems and the fact that they can be equipped on a wide range of Engage’s traditional suite of new Fire Emblem units leads to a surprisingly strong new layer of depth to the game’s mechanics, and on the whole this is actually the most strategically meaty Fire Emblem in some time. Emblem characters can’t exist on the battlefield as discrete units, but any character can pop on a particular character’s ring and then gain abilities, weapons, skills, and a general upgrade as a result, both passively and when you ‘Engage’ with the ring, merging the equipper and the Emblem into a super-powered state. It’s specifically all about equipping ‘Emblem Rings’, special items that sort-of contain the essence and consciousness of past heroes from each of the past Fire Emblem adventures. As contradictory as that seems.įor this title, the gimmick is called the Engage System, and this titular mechanic is also the primary conduit through which this title’s nostalgia flows. Such is the case with Engage, but with the fanservice for the series’ past both bulked out and streamlined all at once. There are crossovers, and very occasionally there are direct sequels, but for the most part each game stands on its own, connected primarily by strategy RPG mechanics that are tweaked and flavored in each game with unique gimmicks. There's an awful lot going on in Engage, but this video tries to boil it down some.Īs a series, Fire Emblem is structurally quite similar to things like Final Fantasy and Persona, in that each game is usually a relatively enclosed affair. That development approach has positives and negatives in practically equal measure – but it’s nevertheless difficult to not be charmed by what Engage offers as a sprawling package. It’s got that sort of wild celebratory energy about it a Fire Emblem game with a little bit of everything, plus the kitchen sink, and then some. Fire Emblem turned 30 years old back in 2020, but one could be forgiven for thinking of its latest entry, Fire Emblem Engage, as a belated 30th anniversary celebration. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |